Microsoft Announcing Shader Model 6.9 Retail and New D3D12 Improvements



 DirectX Developer Blog:

Today, we are pleased to announce that Shader Model 6.9 and other features have been officially released with Agility SDK 1.619 and complementary DXC 1.9.2602.16. Many of these features have been in preview status since 2025. Simultaneously, we are releasing a handful of new preview features in a separate preview runtime: Agility SDK 1.719-preview.

Overview​

AgilitySDK 1.619 exposes the following features. There’s more detail further below, including download and driver links.
  • Shader Model 6.9 (via DXC 1.9.2602.16):
    • Long Vector
    • 16 bit float Specials
    • 16-bit and 64-bit shader op and wave ops are now required features
    • HLSL exposure of the following in DXR 1.2:
  • DXR 1.2:
    • Opacity Micromaps (Released earlier, with small SM 6.9 portion lit up now)
    • Shader Execution Reordering
  • D3D Customer-Requested Features:
    • Revised Resource View Creation APIs
    • Periodic Trim Notifications
    • Increased Dispatch Grid Limit
    • CPU Timeline Query Resolves
AgilitySDK 1.719-preview exposes the features in 1.619 in addition to the following preview D3D features, with more detail further below.
  • Enhanced Barriers update: Fence Barriers
  • VPblit 3DLUT
  • Extension Mechanism

Downloads​



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