NVIDIA DLSS 3.5 announced


  • Staff
The latest advancements in AI for gaming are in the spotlight today at Gamescom, the world’s largest gaming conference, as NVIDIA introduced a host of technologies, starting with DLSS 3.5, the next step forward of its breakthrough AI neural rendering technology.

DLSS 3.5, NVIDIA’s latest innovation in AI-powered graphics is an image quality upgrade incorporated into the fall’s hottest ray-traced titles, from Cyberpunk 2077: Phantom Liberty to Alan Wake 2 to Portal with RTX.

But NVIDIA didn’t stop there. DLSS is coming to more AAA blockbusters; emotion is being added to AI-powered non-playable characters (NPCs); Xbox Game Pass titles are coming to the GeForce NOW cloud-gaming service; and upgrades to GeForce NOW servers are underway.

DLSS 3.5 Introduces Ray Reconstruction​

The biggest news? The introduction of Ray Reconstruction in DLSS 3.5, a groundbreaking feature that elevates ray-traced image quality for all GeForce RTX GPUs, outclassing traditional hand-tuned denoisers with an AI network trained by an NVIDIA supercomputer.

The result improves lighting effects like reflections, global illumination, and shadows to create a more immersive, realistic gaming experience.

Denoising is used in ray-traced computer graphics to fill in missing pixels to more efficiently composite a final image. NVIDIA DLSS 3.5 is trained on 5x more training data than DLSS 3, so it can recognize different ray-traced effects and make smarter decisions about when to use temporal and spatial data.

DLSS, first released in February 2019, has gotten a number of major upgrades improving both image quality and performance.

Ray Reconstruction is now included as part of DLSS 3.5, which offers a suite of AI rendering technologies powered by Tensor Cores on GeForce RTX GPUs for faster frame rates, better image quality, and great responsiveness.

DLSS 3.5 includes Ray Reconstruction, Super Resolution, Deep Learning Anti-Aliasing and Frame Generation.


NVIDIA announced that upcoming blockbusters Alan Wake 2, Cyberpunk 2077: Phantom Liberty and Portal with RTX will use NVIDIA DLSS 3.5 this fall.

DLSS 3.5 also improves image quality in real-time 3D creator applications and allows 3D creator professionals to showcase a higher-quality image without spending minutes or hours for the final render.

Ray Reconstruction will be included in upcoming releases of D5 Render, Chaos Vantage and NVIDIA Omniverse, a development platform for connecting and building 3D tools and applications.

DLSS is now featured in over 330 games and apps. And this fall’s biggest blockbusters will launch with DLSS 3, including Call of Duty: Modern Warfare III, PAYDAY 3 and Fortnite.

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