DirectX Developer Blog:
On March 12th, 2026, the DirectX team and our hardware partners hosted DirectX: Bringing Console-Level GPU Developer Tools to Windows at GDC. We shared our dream of bringing console-level GPU developer tools to Windows, and today we are announcing a major step toward that goal with the biggest wave of new tooling features in DirectX’s history.
For the first time, all four Windows GPU hardware partners joined us on stage to demonstrate these features running on their hardware. AMD, Intel, NVIDIA, and Qualcomm have worked closely with us throughout feature development, each making significant contributions to make this release possible. This represents the deepest GPU tooling collaboration across the Windows ecosystem and the future of Windows GPU development.
The announcements included:
- DirectX Dump Files
- DebugBreak() in HLSL
- PIX Event Configurability
- Preview: Live Shader Debugging
- Shader Explorer
- Partner Announcements
- AMD: PIX/RRA interop and RGP + PIX events
- Intel: timing accuracy improvements on all GPUs
- More PIX Announcements
- PIX API
- Tile Mappings Viewer
- GPU Hardware Counters in System Monitor
- New GPU Capture File Format
- Capture/Replay Reliability
- Remote Deployment
- Dr PIX improvements
- Update Notifications + What’s New
- Machine Learning features
Read more:
DirectX: Bringing Console-Level Developer Tools to Windows - DirectX Developer Blog
On March 12th 2026 the DirectX team, together with our hardware partners, hosted DirectX: Bringing Console-Level GPU Developer Tools to Windows at GDC.







