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using PresentMon (GitHub - GameTechDev/PresentMon: Capture and analyze the high-level performance characteristics of graphics applications on Windows.), in some games you only get "Hardware Composed: Independent Flip" when enabling VSync in-game. also, it appears Vulkan games for example, arent effected by graphics control panel VSync options, at least on Radeon.
When VSync is off in-game, PresentMon shows "Hardware: Independent Flip" instead. heres a graph that fully explains the difference between the two.
wiki.special-k.info
has anyone else experienced this issue where VSync is required to be enabled in-game for "Hardware Composed: Independent Flip"?
Radeon RX 5500 XT
Adrenalin 25.10.25.02 (Aug 5th 2025)
When VSync is off in-game, PresentMon shows "Hardware: Independent Flip" instead. heres a graph that fully explains the difference between the two.
Presentation Model (D3D11-12)
For when you wonder why things are the way they are...
has anyone else experienced this issue where VSync is required to be enabled in-game for "Hardware Composed: Independent Flip"?
Radeon RX 5500 XT
Adrenalin 25.10.25.02 (Aug 5th 2025)
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