VSync required for "Hardware Composed: Independent Flip" in some games


shoober420

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using PresentMon (GitHub - GameTechDev/PresentMon: Capture and analyze the high-level performance characteristics of graphics applications on Windows.), in some games you only get "Hardware Composed: Independent Flip" when enabling VSync in-game. also, it appears Vulkan games for example, arent effected by graphics control panel VSync options, at least on Radeon.

When VSync is off in-game, PresentMon shows "Hardware: Independent Flip" instead. heres a graph that fully explains the difference between the two.


has anyone else experienced this issue where VSync is required to be enabled in-game for "Hardware Composed: Independent Flip"?

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i noticed when SyncInterval is 1 in PresentMon, Hardware Composed: Independent Flip is used. When SyncInterval is 0, Hardware: Independent Flip is used. SyncInterval=1 is VSync ON and SyncInterval=0 is VSync OFF.

changing the in-game VSync will change SyncInterval corresponding.
 
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PC/Desktop
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Intel i7 7700 @4.0ghz
Memory
64gb DDR4
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im in the same situation, did u find a solution? i had an rtx 2060 super, in cs2 i get hardware independent flip but when i turn on gsync or vsync it kicks to hardware composed independent flip
 

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i havent found a solution, but i think its by design. the special-k website does mention that "Hardware Composed: Independent Flip" can be active even though PresentMon reads "Hardware: Independent Flip". i feel VSync causes this scenerio but im not for certain.

are you on a non-tweaked vanilla system?
 

My Computer My Computer

At a glance

Windows 11 27965Intel i7 7700 @4.0ghz64gb DDR4Radeon RX 5500 XT
OS
Windows 11 27965
Computer type
PC/Desktop
CPU
Intel i7 7700 @4.0ghz
Memory
64gb DDR4
Graphics Card(s)
Radeon RX 5500 XT
Sound Card
Topping D50s
Hard Drives
NVMe
PSU
Corsair
Keyboard
Stelseries G6v2
Mouse
Zowie EC2
Other Info
https://www.youtube.com/shoober420
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